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Tour attributions

This is the authoritative credits and sources register for the interactive tour at /. The loader and pre-entry menu visibly show © OpenStreetMap contributors, linked to the OpenStreetMap copyright page. After the visitor enters, that credit collapses and a persistent Credits & Sources control opens the complete register in one click, following the OpenStreetMap Foundation's interactive-map and game/simulation guidance.

Source Role License / credit
OpenStreetMap: Town East Tower (way 482942943) and the committed Town East Tower and South Mesquite Creek extracts, fetched 2026-08-13 Runtime geographic anchor and generated surroundings in tour/world.json: roads, sidewalks, bridges, land use, buildings, creek, and woods Contains information from OpenStreetMap, which is made available under the Open Database License (ODbL); https://www.openstreetmap.org/copyright
Fabien Sanglard, Game Engine Black Book: Doom, src/drawings/id-software-office-mesquite.svg Historical floor-plan evidence consulted for the reconstruction; source labels and furniture marks are not runtime assets Credit Fabien Sanglard; https://github.com/fabiensanglard/gebbdoom
Dan Linton / John Romero, A Visit to id Software, recorded November 1993 and uploaded 2009 Primary visual research evidence for the office layout, finishes, equipment, and furnishings; the footage and stills are not runtime assets Recorded by Dan Linton; published by John Romero; https://vimeo.com/4022128
Robert “Bobby” Prince, selected Doom and Doom II level themes Harmonic and orchestration research for short, transposed cells and transformed texture profiles in the original procedural ambience; no game audio, MIDI, melody, or source rhythmic sequence is included Music by Robert Prince; track placement: https://doomwiki.org/wiki/Doom_music and https://doomwiki.org/wiki/Doom_II_music; research references: https://www.vgmpf.com/Wiki/index.php?title=At_Doom%27s_Gate, https://www.vgmpf.com/Wiki/index.php?title=Sign_of_Evil, https://www.vgmpf.com/Wiki/index.php?title=The_Demons_From_Adrian%27s_Pen, https://www.vgmpf.com/Wiki/index.php?title=Running_From_Evil, https://www.vgmpf.com/Wiki/index.php?title=Waiting_For_Romero_to_Play, https://www.vgmpf.com/Wiki/index.php?title=In_the_Dark; additional level references: https://doomwiki.org/wiki/E3M3:Pandemonium(Doom), https://doomwiki.org/wiki/MAP09:The_Pit(Doom_II)
MiniMax image-01, generated 2026-08-23 Built-in concept portrait for the fictional Donna Jackson character; 512 × 512, one image, prompt optimizer disabled; manually reviewed and hash-pinned Generated through the MiniMax international Image Generation API; generation record and SHA-256 are in docs/design/donna-jackson.md; https://platform.minimax.io/docs/guides/image-generation

Notes

  • tour/world.json repeats the OSM source, copyright, and license metadata.
  • OSMF attribution guidance permits startup/menu attribution to collapse after explicit interaction when the license remains easy to find; see https://osmfoundation.org/wiki/Licence/Attribution_Guidelines.
  • Office textures, traffic geometry, and the optional ambient soundtrack are original procedural work. The current tour ships no third-party furniture, imported 3D model, or audio assets. Its one curated model-generated portrait is recorded above and in the Donna Jackson character documentation.
  • The score rotates short, transposed harmonic shells and newly authored texture profiles associated with several level themes. Its melody, exact rhythms, pacing, synthesis, and complete form are original; it contains no sampled game audio or imported MIDI.
  • docs/tour/research.md records the complete evidence history, including sources that informed research but do not feed the current runtime.